Fail-Proofing Mechanisms for Wheeled Robots

Welcome to my blog!

I joined QVEX during my second year at Queen’s. At QVEX, we build competetive wheeled robots that can launch and catch projectiles, climb poles, and complete other game-related tasks, sometimes autonomously. As part of a mechanical design team, I assisted in development of reliable projectile intake and launching mechanisms that helped us to qualify and compete at the VEX U World Championships in Dallas.

Our match against Florida Southern College during Worlds

Experience, Learning & Skills

WorldsRobots 24" Worlds Robot (left), 15" Worlds Robot (right)

Experience & Skills

Learning

Motivation

Group

Why join QVEX? I joined for the experience and the people. I have learned a lot about team management, collaborative design, the mechanical design process and novel mechanisms. The opportunity has given me the chance to meet a lot of great and talented people interested in designing cool things. I would reccomend the experience for anyone interested in making things happen in robotics.

Technical Details

VEX makes a new game every year. The ‘23-‘24 game was called Over Under. You get points for putting game objects (a green releaux tetrahedron) under a net. Our robots’ strategies were to lob balls from one robot to the other and fire them under the net. Basically, alley-oop robots.

Here is what I mean

We had a 15" robot and a 24" robot. Note that a lot of the things that I am showing off were not designed by me. Everyone involved (not just mechanical) deserve a lot of credit: Patrick, Michael, James, Theo, Cole, Maxim, Avery, Peter, Ryan, Nikola, Koen, Cass, Laura, Taylor, Xan, Becca, Ben, Liam, Cal, Callum, Evan, Kieran, Mike, Nick and everyone else I missed.

Our 15" robot was super innovative this year. Our key features were a 3D-printed differential swerve drive and a rotating, cascading net.

15Inch

Our 24" robot was a lot bigger and more of a classic VEX style. Tank drive and almost 40lbs. Hard to move and designed to play defense and push around other robots.

24Inch

Intakes

What and How

In Over Under, our team’s strategy was to launch triballs (the green releaux tetrahedrons from previous videos) from a loading zone over the field and into the other robot. We needed a system to reliably intake triballs from the loading zone into the robot so they could be launched by our flywheel system across the field. To do this, I designed a 6-wheel flex-wheel intake using chain and sprockets to suck game objects into our robot.

FinalIntake The final design

If interested, the video below highlights some of the features of the intakes and why they exist

Issues, Solutions and Optimizations

We ran into a some technical issues before achieving a >95% success rate system. Here are the main ones:

System Testing

Linear Puncher V4

What and How

Issues and Solutions

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